Good news everyone!
I have wiped all permissions on the temporary survival server and am building a new set from scratch. I am doing this to make permissions more efficient, which will hopefully make it easier to manage, and to clear out the old unused permissions.
As part of this I will be completely restructuring groups and creating three permanent rank "tracks" that players can be a part of: Membership
, and Staff
. Note that a track is just a linear list of groups and can be used to easily promote and demote players.
This next part is mainly so I have something to look back on and keep my thoughts in order, but anyone that can see this post is welcome to comment or make suggestions.
The Membership track includes default
, member plus
, and patron
is what people will start as when they join the server. Players will have most of the perms that they need to play on the server at this rank, but will be missing on cosmetic and quality of life stuff.
is granted for registering on the website. This will open up additional things like being able to change titles and will basically be equivalent to what member+ is on the current server.
contains any player that has contributed in some way to the server beyond that of an average player. Donors and staff members will be automatically promoted to this group. It can also be given to players for winning contests, being top voter, or other things like creating a build that is being used by the server. There will be additional perks and titles that come with being Member+ (beyond what current member+ provides).
will be those that have an active subscription to the server. I still need to work out the details, but the idea is that an item will be sold in the website store and consuming this item in game will provide the player with 1 month of premium membership. The item can be traded in game so that non-playing players have the means to attain Patron status. After the month is over, players will be reverted to Member Plus
group again until more membership time is attained.
My goal when designing the membership ranks is to have them contain mostly cosmetic features, or features that benefit the entire server. I want to be 100% EULA compliant without any pay to win aspects.
The ranks track will be a set of ranks that players unlock in-game. Players will earn rank exp
for things that they do on the server, which allows players to rank up. I still need to decide on rank names, but the idea is to have a lot of them and add new ones over time. Each rank will grant a title and special perks in game.
Some servers may have a server specific track of ranks as well, like if we do another prison server in the future.
I am going to merge staff ranks back into what we had before with only Helper
, and Admin
as the main staff ranks, while adding an Adjunct
rank (I wanted a fancy name).
are those that have special permissions but are not quite staff members. This group will include build team members, beta testers for new servers, or anyone that is highly trusted to occasionally help out testing things. Permissions may change as needed and many of the members may be temporary.
will be the entry level of staff members. They will be focused on interacting with the community, moderating chat, and helping with minor problems.
will be the next level of staff and will be focused on fixing more complex problems that require special permissions.
will be the top level of staff with full access to most things. Only the most dedicated of staff will become Admins
One final thing that I want to bring up is that these tracks are all independent of each other. So being an Admin doesn't automatically grant you the benefits of being a Patron, and Patrons won't automatically have access to perks from the ranks that you earn by playing. All staff members will have
I am also working on a system to toggle on/off staff mode so that staff abilities do not interfere with gameplay.
As always, these are just ideas and nothing is set in stone yet.